I had thought it was a good idea to start with cartoony and work my way up to more realistic, but I soon realized that, just like in animation, cartoon is more difficult than realism. :O It’s simpler, which means more parts have to be smooth, clean, and precise. For realism, including humans, monsters, demons, etc., you’d think that all the skin wrinkles, cloth folds, thin hair, and so on would be more detailed with more work. But I’m starting to see that those features may actually be easier in a way, because you can go more organic in sculpting them since they are imperfect. It is also the same in illustration—a realistic oil painting usually consists of quick brush strokes, whereas cell shaded cartoon needs clean lineart. And when designing a character in caricature, you must speak a language that realism doesn’t have. Can’t wait to finally add some monsters and demons and such to my repertoire—it would be a refreshing change of pace from all the cartoony models I had to do for school.
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Concept by Masters of Anatomy.
Work-in-progress last updated 2017 July 28.