2014/10/18

Dance collaboration

College year: 2, 1st semester
Course: Traditional Animation II

A dance collaboration in my class. Ours has the best editing in the school’s history so far and the first to make loopable. (So you have no choice but to watch it twice! Muahaha! But no, please to do so considering it was made with looove.) XD Please forgive the poor quality, we all rushed through this last minute and the pencil test computers can be fickle. Two of our professors got to dance in there (one of them shown twice). XD

If you’re the artist of part of this video and would like this taken down, I will.

Here is my character design: Dance character. And here is my portion by itself: Dance -wip.

The transition from the woman to the chipmunk is wicked!

I can only get better!

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Song: “A Little Party Never Killed Nobody (All We Got) feat. Q-Tip & GoonRock” by Fergie from the movie The Great Gatsby.

Since the video contains music not created by me, that section will be muted. It greatly negatively affects the visuals, but creators must be respected.

Dance -wip

College year: 2, 1st semester
Course: Traditional Animation II

Here’s my portion of my class’s dance collaboration animation: Dance collaboration. And here is my character design: Dance character.

It isn’t finished but the body is there. I tried adding all the clothes and face over the winter break and got as far as the simple jacket, but once I started the braided hair, it was too much time and I need to move on.

It would have been smart to recycle drawings in repeating dance moves like most classmates did, but this was the most important class of the semester for me and the last 2D animation we will have before fully immersing in 3D, so I wanted to give it my all by having an actual dance choreography—my animation had zero recycled drawings, a total of ~90 drawings! *Collapse* I drew both the beginning (smoke bomb) and end transitions (shattering glass) before and after my part. (Kind of sad that my class didn’t do as many awesome transitions like last year’s and year before.)

I spent days researching the type of dancing in my head but wasn’t so lucky. She needed a mature kind of dance (no camel toes or bum jiggling) that’s cool with confidence, holding onto the rim of her hat or grabbing her jacket for emphasis, with a sharp and precise spring in her step. I found the next best thing in K-pop dancing; the first part of my animation was referenced from Hyo Yeon’s (from the female band Girl’s Generation or SNSD) concert performance where she wore a jacket as well, then the spin into the crouch was referenced from the boy band Shinee, and the leap into a glass shattering stomp was from the opening theme of The Avatar: The Last Airbender.

You can see the first ~5 frames she has all of her clothes and braided hair. Man, if I could give her her face, it would be cool and confident with probably a wink here and there and a smirk. But you can see the feminine flair and sharp and precise dance moves. I kept in mind the feet, always balanced on at least one foot and moving with poise and grace. And as usual always open and dynamic poses and arcs, a little smear technique, and all those animation terms.

I can only get better!

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Song: “A Little Party Never Killed Nobody (All We Got) feat. Q-Tip & GoonRock” by Fergie from the movie The Great Gatsby.

Since the video contains music not created by me, that section will be muted. It greatly negatively affects the visuals, but creators must be respected.

Dance character

College year: 2, 1st semester
Course: Traditional Animation II

My character for my class’s dance collaboration animation here: Dance collaboration. My portion by itself is here: Dance -wip.

Somehow I immediately had the character design in mind, a dark skinned cool and trendy woman (short denim jacket with rolled sleeves at the elbows, short rolled up denim shorts; then cool factors such as the military hat, dance sneakers, and fingerless gloves) with a long braid who danced specializing her long legs. She is sexy but mature, embracing her feminism, but with a splash of tomboy due to her confidence and in case she ever needed to kick butt. XD I chose a female character because I feel it’s a plus not only to animate a person but with flair that females are so good at—character. The long braid and short denim jacket were for overlap which shows off more animation skill. The concept drawing of Numbuh 5 from Kids Next Door in the retired online Cartoon Network game Fusion Fall was one of the references. X)

Poly modeling -penguin

College year: 2, 1st semester
Course: Computer Animation I

We had to model Tux, the Linux penguin. Mine made it into the student examples, woot!

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Done in Autodesk Maya, textures in Photoshop, composited in Adobe Premiere.
Completed in 2013 November 1.

Spirit of Nature -model -wip

My first digital sculpture in Sculptris, a nice beginner software to help ease into ZBrush. I chose my nature spirit because I wanted to see what it would look like without deadline looming over my head like in my real life sculpture here: Spirit of Nature -wip. (In-depth information on her story there.) She’s missing leaves on her branches and her branches are not textured, just roughly pulled out, and she has lumps here and there; I know the branches should not be symmetrical, but Sculptris only allows either symmetry or asymmetry.

Portrait

Sketch portrait of an original character of mine in a story that the world might never let see the light of day. Somewhat of a practice to put in what I learned from my first year in art college. Pretty happy that I captured her emotions accurately, at least to me. She is the same character in my old artwork Lost in a Dream.

Sketches: 2013/6/12-2013/9/5

Practiced the ideal game body type, anatomy, and dynamic poses.

Spirit of Nature -wip

College year: 1, 2nd semester
Course: 3D Design

Materials: wire armature, aluminum foil, Super Sculpey, Super Sculpey Firm, artificial flower, polyurethane, Billy Mays Mighty Putty, plaster, super glue, wood base

TL;DR: Medieval fantasy setting. She is a nature spirit who changes with the seasons. The story goes there was a war between humans, and a fallen soldier died in her forest. When she reached for the bloody sword, its presence peeled away the bark on her hand and rotted her flesh. (The sword also decayed the surrounding grass.) The symbol is that human modernism is hurting nature. I’m not a concerned environmentalist or anything, I just thought of the story. This is unpainted, but she is supposed to have leaves on her branches and be very green with her skeletal hand yellowed and desaturated, and the sword would bleed down the rocks. Lots of symbolism in the composition, from the eye direction of her hand toward the sword, her hunched pose, fist close to her heart, silhouette, etc. Was a nightmare to sculpt and equally difficult to bring back home. Too much negative space. DX

The Story
The sculpture and environment displayed portray one of the essential moments in the story. It is a time when the birth of humankind was not too long ago and the humans settled into an orderly way of life labeled in history as the Middle Ages or the Medieval Era. One of the fascinations of the species is their ability to discover and create things never before experienced, from language to elements to inventions and more. Though with the coming of great things also carries along tragic consequences. Many wars have emerged onto the lands, and the death, destruction, and blood left in their wake have stained and tainted the Earth. The forests are withering, the Nature spirit despairing. The moment in time of the sculpture and environment reveal her in her weakest state. She struggles to survive among the pain and torment and then finally resolves to do something about it. This is the first time—whether in history or not, we do not know—she reveals her utmost rage and power, disrupting her usual caring and peaceful nature.

But perhaps this situation can be seen in a different perspective? Can we open our minds to see beyond the surface of a supposed story? Should we consider different possibilities and views? Perhaps this unusual act of the Nature spirit may not only be out of rage and power but also out of fear? Could a divine entity be afraid of its own death, the end of its own existence? The forests and terrain have been on the Earth since the very birth of the world itself—what happens if or when it disappears? Is it initially negatively consequential as we expect? Indeed, it will likely bring about the end of all that thrive on it, but is it the end of all existence?

The Sculpture and Environment
There are many visual clues that will lead the observant viewer to an idea close to the story. The Nature spirit has the silhouette of a tree; the roots and flower she is emerging out of also help identify a fantasy theme. She has a young face in this picture, symbolizing the never-aging forests. She is hunched over, shoulders up, arms and legs close to the body, like the curled up fetal position: weakness, fear, vulnerability. Her facial expression already shows sadness, but her left hand that is balled into a fist and clenching her heart further expresses her utter anguish. Her eyes and right arm lead the viewer’s eye to the focal point of the sculpture: her hand reaching for the sword. Her entire body has vibrant colors of green, yellow, and brown; but from the fingertips almost to the elbow of the left hand is a less saturated, yellowed, decayed color; bark is peeling away from the source of the cause, her hand left bony and skeletal; even the positioning of her dainty fingers shows fear and reluctant intent, with the pointer finger, thumb, all the fingers except the middle pulled back (this is especially noticeable in the profile view where the middle finger alienated from the other fingers can be seen best). She hasn’t even touched the sword yet she is already decaying from its presence. The sword is found lodged into a pile of rocks, indicating the disappeared existence of the owner who is likely long deceased. The blade is bleeding down the rocks. The general radius of the grass on the ground around the pile of rocks is also yellowed and decayed. The environment is a lush and green forest glen, an opening in the forest, thus making room for god rays to peek through and further lead the viewer’s eye to the hand reaching for the sword. All of these visual clues would lead the viewer to the idea that the sword is defiling everything.

Model sheet: Hubert von Clackenbottom, Esq.

College year: 1, 2nd semester
Course: Traditional Animation I

My owl character I designed and animated. He is designed as a dandy. I chose the great owl for its feather patterns that would help define the character and the proud personality. Many real owls have a tuft of feather around their beaks that always reminded me of moustaches, so I included one. The “ear tufts” (trivia: “ear tufts” that stick out of some species are not ears at all but merely for display) are to simulate a top hat. The white fluffy feathers around his neck are to look like the white ruffles on aristocrat attire. The white feather tips/”fingers” are like gloves; and the black claws imitate the gorgeous spectator shoes.

Figure drawings and skeletal and muscle anatomy

College year: 1, 1st semester
Course: Figure Drawing I

I made sure to capture all the forms of the models’ muscles, count all the vertebrae and ribs, and understand the flow of the muscle lines.

Portrait of a Contradiction


Gift for a friend for her story. Outdated. Still like it and learned a lot.

Lost in a Dream

Even though it’s old, I still love it. Needless to say the shading nearly killed my hand. Inspired by a story of mine.

Repose -sketch

Was going to be colored but I wasn’t ready at the time, but it would be a fairly dark lighting with lots of green and very peaceful.

Secluded Sanctuary

An old speed painting. I think the mood is captured well.

Bliss

Another old child drawing. I’d like to do a proper art nouveau piece one day.

Warlock and Wraith

Very old child drawing, but wanted to show that I’m also into macabre and horror.